How can I build my own car???
#1
hey , hello i want to know how build my own car (3do) for IRL and Champcar, please someone explain me step by step, sorry jejeje...
thanx in advance.
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#2
Are you talking about a paint scheme or a complete modification of the body stlye ?
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#3
If it is painting, you need Winmip to convert the .mip file to .bmp and you can start painting. If you mean 3do (so carshape) editing, well...., a few guys on the board can do the little edits (wings, etc), but a complete carshape is hard to do. There was someone around who could do it, but he pulled out of ICR2 unfortunately. Apart from Pontiacfan who works on N3 carshapes, I can't think of anyone else currently working on new 3do work.

Correct me if I am wrong.
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IIRS Team Champion (2004-2014)
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#4
McKnight, if you are trying to paint the underbody 3do, the easiest way is to use Robert Szikszo's Paintkit. I'm at the office right now so I cannot link to it. I'll post a more detailed reply with a link and more information tonight.
Ed
Don't let ICR2/CART Racing die!
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#5
I was going into detail about creating your car's underbody 3do but first I was to know if this is what you are asking about. If you are trying to edit the Lola or Reynard car shapes that Wolf's reply has your answer. Let us know.
Ed
Don't let ICR2/CART Racing die!
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#6
hello, thanx 4 u help ed, wolf and woofgm, first of all I'm talking about paint scheme jejej, hey and where can I find Robert Szikszo's Paintkit?

well see u soon GuitaristHanged

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#7
Lesson 1: Introduction
In this lesson you will learn how to start the work, what environment you need to create around you, and what should you expect when start your project.

Lesson 2: Info collection
In this lesson you will learn what kind of stuff and information you should collect from the WEB or your surroundings about the car you want to build up.

Lesson 3: Carshape drawing
Now you will learn how to draw a detailed plan about the car. This plan will be the base of your whole project.

Lesson 4: Template painting
In this lesson you will learn how to paint a white car template, which will be the base of textures for your carset in the game.

Lesson 5: Creation of working environment
In this lesson you will learn what kind of directory and file structure you should build up on your hard drive for the proper work.

Lesson 6: Part preparation
Now you will learn how to design a single part to become a 3D object. In this lesson you should create detailed plans again after the main plan for each separate parts.

Lesson 7: Single part creation
In this lesson you will learn how to program a single part to become a real 3D object in the game.

Lesson 8: Main part creation
In this lesson you will learn how to build up the main 3D parts that collects together all the single parts you made in the previous lesson.

Lesson 9: Damage model creation
Now you will learn how to modify the finished carshape to look like a damaged car in whole and in parts, when a car suffers an accident.

Lesson 10: Underbody painting
In this lesson you will learn how to create each car's body and helmet colors for the set with or without the Paintkit program.

Lesson 11: Teams and Carset creation
In this lesson you will learn how to create the drivers info and how to pack all the files to be a complete carset, ready to be published.

Lesson 12: Wheel texture creation
The last step is to learn how to paint brand new rotating wheel images to update the old Good&Year and Firestone wheel decals.






http://www.geocities.com/szikszo/guide/guide4.htm

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#8
McKnight:
Here is the link to Robert Szikszo's Reynard Paintkit. You need to create a text file named pcx23do.txt to convert your painted pcx file into the underbody 3do. The format for this text file is (for example):

1
ind95


where 1 is the number of cars to convert and Ind95 is the name of the 3do to create. If you paint more than one car, you can convert them all as long as you change the number line to the number of pcx files you want to convert and list the name of the 3do files that they represent. BTW, the pcx file names must match the name of the mip/3do car in the set (Ind95, Ind00, Alu16, etc.). Once you create the pcx23do.txt file, eliminate the .txt part of the name so that it becomes pcx23do without the extension.

The zip file includes one blank pcx file that you can use to create your car. Just name it to ind95.pcx for your car. If you have a bmp file with your car paintscheme (like those created by WinMip) and the pcx file painted, you can use CTBob's ICR2Manager which allows you to add any car to the set using a combination of paint scheme bmp and underbody pcx. You can download the manager from CTBob's site.

Have fun painting your car.


Attached Files
.zip   Template.zip (Size: 9.52 KB / Downloads: 350)
Ed
Don't let ICR2/CART Racing die!
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#9
Ed, you got one around for the GTP carshapes maybe?
IIRS Driver Champion (2005-2007, 2010-2014)
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#10
I'm working on it. The problem is that the GTP 3do uses shades that are not in Robert's painter. I have no idea how this happened but I suspect that Marc Nelson and John Welkener may have used the wrong underbody shades when they created the GTP shape. Another explanation could be that Robert changed some underbody shades when he created the Reynard. I have found at least 3 areas that don't change colors when Robert's Paintkit is used. In order to create a GTP template, I would have to "recolor" the GTP 3dos to match the programing on the Paintkit. This means that the resulting GTP carsets will behave differently than the original ones. If I do, I'll update the three carsets on the CRHQ Archive 1986, 1998 and 2000, plus my GTPCars carset. I think that each carset has a slightly different shape, so I'll have to repaint them all.
Ed
Don't let ICR2/CART Racing die!
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