09-29-2025, 05:48 PM
(09-29-2025, 04:31 PM)checkpoint10 Wrote: I appreciate your thoughts on this. And I agree with you that if I were to actually play ICR2 I would want as much immersion as possible. But my hope for these projects is that we can understand the sim better so that, for example, we can make better LP lines or something else that increases the realism. But I also know that part of this exercise may take away the magic - and for me, the old Papy sims have a certain quality to them that makes them seem alive and with personality. So, if we get close to understanding all the algorithms (like if we discover that a car switches to PASS1 or PASS2 when it's within 100 feet of the car in front), does that take away the mystery and the joy of playing the game? Maybe a little bit, but for me I think I gain a greater sense of appreciation for the game if I knew how it worked.
And since the game is so old and it is effectively only single player mode nowadays, at least there needs to be no discussion about the ethics of competing (against real people) using these add-ons. And whether it would be good to see streamers with all this information overload - if I may give GPLaps a shout out, I believe he has always brought good taste and classiness to his productions and I don't think that would change no matter what we come up with on the modding side!
The other angle I've thought about is, if we look at the track map and the live timing, your race engineer probably has access to all of this information in real time. So maybe this project could spark other projects like a virtual race engineer who gets a continual feed of this data and talks with you on the radio (like they did in real life) and you get your information like that instead of through these overlays. Or maybe we want to simulate the older eras and all you get is a pitboard every few laps, but reflecting strategic decisions being made in the background from all the data.
@sandro_nunes We haven't seen you in a while but thanks for starting all the research with magic addresses. It has led to some interesting things.
I couldn't have said it better... this isn't necessarily a "mod" for playing as it can be used as a tool for understanding. Without understanding we are limited in what we can achieve.
Think of it like using 3doedit for track editing... sure you can view your track creations in the game directly, but it is easier and faster to do things with a good tool like 3doedit, or OPE.

