05-21-2024, 09:01 AM
(05-21-2024, 06:56 AM)JoyfulPanda Wrote: Thanks for the link to the tools Dennis - I'll check them out. And thanks checkpoint for the tools - looks similar to what I was hoping to derive.
Was trying to use the track geometry approach because I wasn't at all happy with the smoothness (or lack thereof) of my lines recorded in my replay files...I'll look at these tonight and see what pops out.
EDIT: is the SG2CSV tool available on the forums somewhere?
EDIT2: another question about the centerline - how is it defined by the program? Where DLat = 0?
By Definition: DLAT 0 is the exact centerline. Every 6000 DLATs is 1 ft.
If you have OPE you can navigate anywhere you want on a track in a birds eye view, and then view the particular DLAT and DLONG. It even calculates it to feet for you. Each record in an LP file is about 10.9 feet, so you can do the math and get it close. Even when I do this - the LPs I make still suck. Now I can make them drive very SLOW through the track and use positions from replays or the precision calculations with data from OPE- and they stay on a good line- but not at racing speed. Like Dennis said- it will still be a problem with the tight or sudden corners.
I have accepted that this is just how making LPs is. It takes experience. You have to screw it up 237 times before you get it right. Especially on tracks with strange centerlines that aren't really center, or in the types of corners we described.
Take a look at my LPs from Long Beach 96. Turn4 and Turn7 gave me quite a few headaches. They don't look "smooth" and they aren't perfect but I did the best I could. If I ever make it to be wise enough to be like Pavel then I will learn to avoid these kinds of situations by making an SG file that will work good with LP.
Between replays and making LPs I probably spent 10 hours getting it "right" for long beach 96. Most of this is just making a change, and testing it.