St. Pete AI
#21
(05-21-2024, 06:56 AM)JoyfulPanda Wrote: Thanks for the link to the tools Dennis - I'll check them out.  And thanks checkpoint for the tools - looks similar to what I was hoping to derive.

Was trying to use the track geometry approach because I wasn't at all happy with the smoothness (or lack thereof) of my lines recorded in my replay files...I'll look at these tonight and see what pops out.

EDIT: is the SG2CSV tool available on the forums somewhere?

EDIT2: another question about the centerline - how is it defined by the program?  Where DLat = 0?

By Definition: DLAT 0 is the exact centerline. Every 6000 DLATs is 1 ft.

If you have OPE you can navigate anywhere you want on a track in a birds eye view, and then view the particular DLAT and DLONG. It even calculates it to feet for you. Each record in an LP file is about 10.9 feet, so you can do the math and get it close. Even when I do this - the LPs I make still suck. Now I can make them drive very SLOW through the track and use positions from replays or the precision calculations with data from OPE- and they stay on a good line- but not at racing speed. Like Dennis said- it will still be a problem with the tight or sudden corners.

I have accepted that this is just how making LPs is. It takes experience. You have to screw it up 237 times before you get it right. Especially on tracks with strange centerlines that aren't really center, or in the types of corners we described.

Take a look at my LPs from Long Beach 96. Turn4 and Turn7 gave me quite a few headaches. They don't look "smooth" and they aren't perfect but I did the best I could. If I ever make it to be wise enough to be like Pavel then I will learn to avoid these kinds of situations by making an SG file that will work good with LP.

Between replays and making LPs I probably spent 10 hours getting it "right" for long beach 96. Most of this is just making a change, and testing it.
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#22
(Sorry I still can't quote messages here, but this is responding to JoyfulPanda's question about SG2CSV)

LP files are in reference to the DLONG and DLAT information in TRK files, not SG files. There are potentially differences between an SG file and TRK file due to elevations (i.e. elevations make the track longer). So, I would recommend the tool I have here: https://github.com/skchow03/icr2_trk
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#23
(05-20-2024, 04:30 PM)Dennis Wrote: To correct the issue with the speed differential, you can use this tool  https://icr2.net/forum/showthread.php?ti...3#pid12813
Oops. I forgot, that the thread continued, and linked the wrong post. I meant this tool of course  https://icr2.net/forum/showthread.php?ti...8#pid11758
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#24
I have been thinking about a recent quote from IndyCar that there is no longer any new game being produced. So I am thinking of turning my attention back to the modern day and see how I can help fill in some more of the gaps for 2024 and beyond.

I would like to ask for Wolf_pd's blessing to work on this project. Given IndyCar's rather lengthy offseason, I'm hoping to keep motivated by targeting to get it done by the season opener of 2025 at St. Pete.

Although I have a tendency to underestimate the effort required, at first glance the track seems to be much easier than Detroit, being shorter and confined to a smaller area. Also the research should be easy because of the amount of high quality videos available. I would also see what I can use from the existing ICR2 versions of the track or anything else anyone has.
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#25
Hi!
I'm on holiday and not at home. But when I return I will send you sg file for St.Pete. I once tried to model better layout and has this files on my home PC.
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#26
Thank you Pavel that would be very helpful
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#27
(12-01-2023, 06:46 AM)enduranceron Wrote: Hi All,

Just registered and approved to post and I have to say a HUUUGGGEEE Thank you to everyone on this forum for keeping this game alive.

I was a big racer of ICR2 & N1 back in the day, 15-20 years ago under my old username dironstarr and some may even recall my old site on AOL (Ron's Sim Racing page).

Anyway, after losing my old PC and all my old games/files in a divorce (hence the username change) I thought all was lost....until I found the game on the internet archive and found you all here getting it to run on Windows 10.

I've done all the setup, downloaded all the tracks, got my wheel and pedal configured....and last night I was racing ICR2 for the first time in 15 years...I think I almost cried I was so happy.

So, thank you all for keeping this game going....you've brought at least one person some immense joy and allowed some wonderful memories to comeback.

Ron

If anyone is in a hurry, I have that file on my external HD, so can send it if needed.
IIRS Driver Champion (2005-2007, 2010-2014)
IIRS Team Champion (2004-2014)
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#28
This SG file that I have. There is even some test alpha version for icr2.
Maybe it will be useful.


Attached Files
.rar   stpeter.rar (Size: 1.48 MB / Downloads: 50)
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#29
Received, thank you.
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