Hello, everyone. As a quick background, I've been part of the NR2003 designing community for a while. I'm very familiar with using WinMip2 for customizing NR2003 tracks. I've recently started running on NASCAR Racing 2, have noticed a lack of resources online, and I've started to amass every file I can track down in an attempt to bring the game "back to life," as it were. James' recent thread was very helpful, and I've also spent countless hours clicking links in the Wayback Machine following links that eventually lead to dead download links but I'll sometimes hit the jackpot.
I've been tackling some MIP work in the game, converting "NASCAR Racing Series" signs to the old Winston Cup Series signs. And I've figured out a painless way to get paint schemes into the game. I've been tracking my progress over at Stunod. The past few weeks, I've taken a crash course in PCX files and 256-color palettes and have hit some snags, so I'm hoping someone on these forums can steer me in the right direction.
My workflow is to use WinMip2 to unpack the track .dat file, use MipExplorer to find what I need to change, go into WinMip2, open the mip, export as bmp. I then use GIMP to make changes to the BMP while keeping it in indexed mode to preserve the palette. I have sunny.pcx and cloudy.pcx from the respective track set up in the final BMP's folder when I open it in WinMip2 in the N2 setting. And that's where my first problem happens. I generally get a white-screen BMP or it's even offset by 68 pixels! What in the world?! I've remedied this by using WinMip1's N2 options. Then everything works fine in terms of creating a MIP.
![[Image: 09m9YrF.png]](https://i.imgur.com/09m9YrF.png)
^ In the base resolution of the game in DOSBox, the signs always look good. ^
The problem comes when using the nGlide wrapper for the 3DFX version...
![[Image: DA47tfF.png]](https://i.imgur.com/DA47tfF.png)
^This is how the sign/MIP looks when you first encounter it on the track... ^
![[Image: QpBNz5B.png]](https://i.imgur.com/QpBNz5B.png)
^ But the weird thing is that a quick ESC and jumping back into the game fixes it! ^
I feel like I'm on the right path with my workflow and everything, but something is amiss. A quick glance at the issue may make it seem like it's a nGlide/3DFX issue, but I'm just hopeful someone here has encountered this problem before. I've experimented with nGlide configurations and my DOSBox output modes, but I haven't cracked the case.
I've been posting over on Stunod about my updates to the game, but I feel like the content would be more at home on these forums. I already have a firm handle on realistic driver skill ratings, editing track files for tailor-made racing, and I've streamlined the car-painting process. I plan on posting much more about NASCAR Racing 2, whether it's questions/links/tips, and hopefully an exclusive NASCAR Racing 2 forum could be set up in the future. Thanks for reading.
I've been tackling some MIP work in the game, converting "NASCAR Racing Series" signs to the old Winston Cup Series signs. And I've figured out a painless way to get paint schemes into the game. I've been tracking my progress over at Stunod. The past few weeks, I've taken a crash course in PCX files and 256-color palettes and have hit some snags, so I'm hoping someone on these forums can steer me in the right direction.
My workflow is to use WinMip2 to unpack the track .dat file, use MipExplorer to find what I need to change, go into WinMip2, open the mip, export as bmp. I then use GIMP to make changes to the BMP while keeping it in indexed mode to preserve the palette. I have sunny.pcx and cloudy.pcx from the respective track set up in the final BMP's folder when I open it in WinMip2 in the N2 setting. And that's where my first problem happens. I generally get a white-screen BMP or it's even offset by 68 pixels! What in the world?! I've remedied this by using WinMip1's N2 options. Then everything works fine in terms of creating a MIP.
![[Image: 09m9YrF.png]](https://i.imgur.com/09m9YrF.png)
^ In the base resolution of the game in DOSBox, the signs always look good. ^
The problem comes when using the nGlide wrapper for the 3DFX version...
![[Image: DA47tfF.png]](https://i.imgur.com/DA47tfF.png)
^This is how the sign/MIP looks when you first encounter it on the track... ^
![[Image: QpBNz5B.png]](https://i.imgur.com/QpBNz5B.png)
^ But the weird thing is that a quick ESC and jumping back into the game fixes it! ^
I feel like I'm on the right path with my workflow and everything, but something is amiss. A quick glance at the issue may make it seem like it's a nGlide/3DFX issue, but I'm just hopeful someone here has encountered this problem before. I've experimented with nGlide configurations and my DOSBox output modes, but I haven't cracked the case.
I've been posting over on Stunod about my updates to the game, but I feel like the content would be more at home on these forums. I already have a firm handle on realistic driver skill ratings, editing track files for tailor-made racing, and I've streamlined the car-painting process. I plan on posting much more about NASCAR Racing 2, whether it's questions/links/tips, and hopefully an exclusive NASCAR Racing 2 forum could be set up in the future. Thanks for reading.


If you want to try I can try to help you.