05-27-2022, 09:12 PM
Right, thanks. And for anyone new using it, that's only for if you get an error when you try to run it.
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Increase cars to 40
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05-27-2022, 09:12 PM
Right, thanks. And for anyone new using it, that's only for if you get an error when you try to run it.
05-30-2022, 06:36 PM
(05-26-2022, 10:40 PM)CowtownBob Wrote: Also, if whoever's maintaining the archive section sees this, please go ahead and put these in the appropriate section. Done! They are in Tools & Utilities-> Game Tools.
11-13-2025, 08:52 AM
(This post was last modified: 11-13-2025, 09:07 AM by Erick Von Draxeler.)
(05-20-2022, 11:30 PM)CowtownBob Wrote:(05-20-2022, 07:13 AM)Mario2021 Wrote: Hi to all! I'd like to qualify for the Indianapolis 500. The 1995 INDY carpack of this race consists of 39 drivers. Is it possible in our game for everyone to qualify and 33 to qualify for the race? How to set it up and how to do it?I think you would need to run qualifying with <trackname>.txt set to 40 cars, then change it to 33 and reorder the carset and drivers2.txt to move the DNQ's to the bottom of the order so they won't be in the race. There are no way to make different pratice/qualify and race car numbers? Like, the <track>.txt has something like "CARS 00 00" (where 00 is the desired number), but only the second value activates the desired car number for that track... Also: lets consider I have a 40 cars carset, then I run a qualify to set the field to the desired number, then I save the race (or championship), make the needed changes and load the save file... Will that corrupt my save?
11-14-2025, 03:49 AM
Just a silly question...
I understood how you can increase the number of cars in a carset by modifying the 'drivers2.TXT' and adding more 3DOs and MIPs into the DAT file. But how can I mod the game so there can actually be more than 32 cars on the track? In the "Realism" menu window, I cannot set more than 31 opponents. Is there a way to bypass this limit?
11-15-2025, 07:48 AM
(11-14-2025, 03:49 AM)Matt Yeager Wrote: Just a silly question... SETOPTNS.EXE, get it and run it on DosBox...
11-25-2025, 04:11 AM
(11-15-2025, 07:48 AM)Erick Von Draxeler Wrote:(11-14-2025, 03:49 AM)Matt Yeager Wrote: Just a silly question... Thank you! I have actually found which bytes in the 'gameopts.cfg' rule the number of opponents, and found out they can easily be modified with an hexadecimal editor. |
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