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In the 1988 cart season, and in ICR2 in general, I have noticed that at tracks like Surfer Paradise, Mid-Ohio, and Long Beach, the fast AI cars break down early in the race, leaving slower cars to win. In the 1988 cart season, it isn't a problem, except for Danny Sulivan, but is there a way of keeping the AI cars in the race and that the slower cars can stop winning?
More threads to come... John
Doing the 1988 cart season in ICR2!!!
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I have noticed in some seasons i have simulated some cars do break down more than others but i have no idea how or why & if it can be altered.
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A year ago, I was doing the Indy 500 for the 2002 Indycar Season, and only 8 cars finished (I had an oil pump failure). And 32 cars had started. I'm gonna do the 1988 season in 2 days maybe, so I'm hoping this isn't a big problem at the Indy 500. But, in the real 1988 indy 500, I believe 9 or 8 cars finished as well, so I won't be too concerned unless we are down to like 5 cars or something.
Doing the 1988 cart season in ICR2!!!