04-17-2021, 06:17 AM
(This post was last modified: 04-17-2021, 06:47 AM by checkpoint10.)
I always assumed this was impossible but I was playing around with cars.3do and the IRL carset and created this:
![[Image: attachment.php?aid=1777]](https://www.icr2.net/forum/attachment.php?aid=1777)
I just copied the IRL carshape into CARS95 with another filename (irlcar.3do) and then I edited cars.3do to point one of the cars to that file. The wheels don't spin and I am guessing the damage model will either not work or revert to a default car shape. But it's interesting to see that the game can technically load different 3dos to represent each car.
For a funny video I made with racing the pace car - see my Twitter post.
Another idea I have is to edit the individual car's file (for example alu16.3do) which contains the Flavor 14 (color redefinition) and Flavor 4 (which seems to be MATERIAL MIP that applies the texture to indycar.3do or roadcar.3do). What if I added some vertices, a poly and a face to the end of this file? Would it load that 3D piece in addition to calling indycar.3do/roadcar.3do? If so, could I change indycar.3do/roadcar.3do to represent only the wheels and chassis (without bodywork) but use alu16.3do to include all the custom bodywork?
I just copied the IRL carshape into CARS95 with another filename (irlcar.3do) and then I edited cars.3do to point one of the cars to that file. The wheels don't spin and I am guessing the damage model will either not work or revert to a default car shape. But it's interesting to see that the game can technically load different 3dos to represent each car.
For a funny video I made with racing the pace car - see my Twitter post.
Another idea I have is to edit the individual car's file (for example alu16.3do) which contains the Flavor 14 (color redefinition) and Flavor 4 (which seems to be MATERIAL MIP that applies the texture to indycar.3do or roadcar.3do). What if I added some vertices, a poly and a face to the end of this file? Would it load that 3D piece in addition to calling indycar.3do/roadcar.3do? If so, could I change indycar.3do/roadcar.3do to represent only the wheels and chassis (without bodywork) but use alu16.3do to include all the custom bodywork?