01-03-2021, 11:28 PM
(01-02-2021, 09:07 AM)checkpoint10 Wrote:(01-01-2021, 06:11 PM)Dennis Wrote:(12-31-2020, 06:26 PM)checkpoint10 Wrote: I was thinking about how this might be done without changing the game engine. See attachment for an idea.What does boundary 1 and 0 mean?
So after playing around with it somewhat, I did a small portion of the dogleg the way you drew out and it felt completely different. I would love to get ahold of the original dat file from that simulator and see what all they did exactly. I also saw the turn 1 road course part on the video that was posted a few days ago too (in addition to the backstretch).
"Boundary" is the term they use for walls in the SG/TRK file - I believe it is the term used in the MRK file. Boundary 0 is the rightmost wall, and boundary 1 is usually the left wall, but if you have a pit lane, then Boundary 1 might be the pit wall and Boundary 2 might be the left wall.