08-26-2021, 04:07 PM
(08-26-2021, 01:26 PM)Pavel 69 Wrote: If DYNO strings are for cars then I agree with that. It looks like DYNO string set the area (longitude an an latitude range) where car can appear on current section. And there is no sence to change values in DYNO strings.I have a question out to Noorok to confirm if the tool really ignores FACE.
More intresting is why trk23d 3d file has FACE function in the beginning of every section? But converted file doesn't have it. Because this FACE function should turn off whole section and cars on it when viewer is below the plain of FACE function.
I had another thought this morning, from thinking about the point where the pit lane and cars pop into view at Nashville. I was thinking that might have to do with which HI sections are being switched on. But relevant to that, which I hadn't considered before, is that we have to think about both the sections ahead and the sections behind.
I think the N3 subsections may be too short compared to those for ICR2 and therefore the unusual things happen when track sections ahead and behind are "loaded" by the game. If indeed this is the case, there is no easy solution since we do not have the Trk23d tool developed for ICR2. However, it is still theoretically possible to edit the .3D text file to combine and lengthen the sections.