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08-05-2024, 04:16 PM
(This post was last modified: 08-05-2024, 04:20 PM by samsepi0l.)
(08-05-2024, 03:34 PM)Pavel 69 Wrote: I always do this in 3doEd an then enter values in to ope.txt or track 3d.
Exactly - that's what I do too, but for some reason when I enter rotations in X, Y and Z it treats rotation in X as it is Z.
I found some original Papy trucks in original cleveland that I wanted to use in riverside.
I converted cleveland so I could see them in OPE. But these are actually drawn on their side, so I have to rotate by 90 degrees to get them upright.
Then I turn them about Z to get them pointed in the direction I want, but I want to slope them downhill slightly. When I enter values in X, it just rotates in Z.
This 3do is called "sprttrk1".
It looks OK in OPE because the trucks have drawing priority over the hill. I just thin it would look better if I could get the nose to angle down a little.
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picture from OPE
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DYNAMIC function has such structure:
name: DYNAMIC X, Y, Z, Z-axis, Y-axis, X-axis, scale, EXTERN "object";
Z-axis rotation goes first, then Y and then X. 3doEd program shows axis in normal order: X, Y, Z.
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08-05-2024, 04:32 PM
(This post was last modified: 08-05-2024, 04:33 PM by samsepi0l.)
(08-05-2024, 04:29 PM)Pavel 69 Wrote: DYNAMIC function has such structure:
name: DYNAMIC X, Y, Z, Z-axis, Y-axis, X-axis, scale, EXTERN "object";
Z-axis rotation goes first, then Y and then X. 3doEd program shows axis in normal order: X, Y, Z.
Yes - I remembered this. But still when I modify the angle so that it turns it in X, for some reason I get rotation in Z. Same result with modifications in 3doed or running 3d23do after modifying text file.
Very strange. I will not lose sleep on this for now since it looks OK in OPE even know the trucks are somewhat buried in 3doedit.
I tried all 3 directions and still no way to make the nose "dive" some.
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08-05-2024, 04:48 PM
(This post was last modified: 08-05-2024, 05:45 PM by Pavel 69.)
Maybe because when you add 90 deg to Y axis and whole object rotates then Z axis is not vertical anymore? It's now horizontal like X, but X turns to vertical like Z.
https://i.sstatic.net/xjQdj.png
EDIT
I think instead of using 90 deg Y rotation to place car horizontally you should use X and Z 90 deg rotation.
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02-13-2025, 07:57 AM
(This post was last modified: 02-13-2025, 11:52 AM by samsepi0l.)
What do you guys do when you have a section that is just the wrong shape for it to draw the fence properly? I'm sure this is just trk23d not being happy with the shape of the section because it is short.
Are there any easy fixes to make this fence go between the sections?
Edit: I suppose I could just make a fence "TSO" =)
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Left this gap as it is. Or you can add this two horizontal polygons as single TSO.
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(02-13-2025, 03:36 PM)Pavel 69 Wrote: Left this gap as it is. Or you can add this two horizontal polygons as single TSO.
Yes, I cheated...!
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 It looks perfect!
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(02-17-2025, 05:38 PM)samsepi0l Wrote: (02-13-2025, 03:36 PM)Pavel 69 Wrote: Left this gap as it is. Or you can add this two horizontal polygons as single TSO.
Yes, I cheated...!
Why stop there. Have you thought about adding more detail to the fence? ;-)
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