.MIP files and developing a new tool
(03-24-2019, 12:46 PM)JR82 Wrote: Yep

By GP2 i meant in GP2 Edit, tho it'd be handy just to be able to edit performance in the editor.

I loved GP2Edit back in the day - that was the gold standard of modding tools - and I was thinking exactly of its grid/race visualizer. I will go through all the research everyone has done on the drivers2.txt performance values and see if I can come up with a good model. From what I recall, it's a matter of power, traction and drag affecting the qualifying positions, and aggression has something to do with the AI but possibly reversed.

More updates to the tool. Added:
- Ability to import a .bmp file into the carset
- Export changes to drivers2.txt
- Convert any updated car skins to .mip and pack the .dat file, with one button click

As a test run, I exported the Foyt car from samsepi0l's 1989 carset, and then put it into the 1999 carset as the user's car, and renamed the user A. J. Foyt. You can see some of the steps involved in the screenshots. Finally I loaded the game to see that the changes came through correctly.

This process does not include bringing over the correct .3do (body panels) so I need to work on that.

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RE: .MIP files and developing a new tool - by checkpoint10 - 03-24-2019, 01:42 PM

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