(12-03-2025, 12:55 PM)checkpoint10 Wrote: Thanks for testing it, glad it works. I will keep improving it - please let me know of any suggestions!
As a general question: how feasible is it to start using this project as a new way to start editing tracks, or even creating them from scratch? For example, does the SG file give us things that a TRK creator (like the editor for GPL) could not offer?
I think it would be incredible if you could create your whole track and build it for ICR2 without ever losing progress (like having to re-do all AI files, or accidentally having the MRK file removed, etc) in a modern program like this. Even when you get used to the old DOS tools, they are still pretty clunky.
Adding objects in OPE has always been a weird endeavour for example. Being able to just plonk them into this program and move them around would be so much easier. But then again, the objects are only added in the .3D phase so I have no idea yet if that particular idea even makes sense.
But anyway, that would be my own ultimate goal with the editor I was working on. So my first task was to load the TRK into a dynamic container which will allow me to take out, change or add sections at will without affecting anything else. I am now working on a graphical representation of that container in real time and that is a bit of a struggle because the toolset I am using (
Ultimate++) is not heavily focused on graphical output. Building an image out of it would probably not be a problem, but having things be clickable and draggable would be another thing altogether. The project has been on pause for a few weeks already because of that, but I enjoy working on it so will probably return to it at some point.