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I am working on a bigger update to my ICR2Edit tool, including a torque graphing tool to make it easier to see what you are doing. In doing some tests to validate my tool, I managed to create a simulation of the 1994 Penske "Beast". It peaks at less than 10,000 rpm and overall has more power than the default cars. This is not a cosmetic mod - the game is really simulating using a different torque curve and I had to change my gearing to make it work, just like in ICR1!!
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Yes - this was the Mercedes pushrod engine that had used a loophole in the rules to allow for more boost due to it being a "stockblock" style. These don't rev as high because the valvetrain can't keep up like in a dual overhead cam motor. I think they were allowed 52 inches of boost if I remember right.
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I've finally found the bytes for changing the in-game limits on setting the "Draw Ahead" and "Draw Behind" settings
There are two bytes for each setting (Dos EXE):
Draw Ahead -> BC3E8 and BC3F1
Draw Behind -> BC438 and BC441
These are all set to "20" by default (32 limit). Increasing them to '28' will allow for selecting up to 40 for draw ahead/behind in the game.
In the Rendition EXE the bytes are as follows:
Draw Ahead -> A1124 and A112D
Draw Behind -> A1174 and A117D