That's clever, but I don't know how much difference it would make for me personally only because as your moving fast they look fairly good. Maybe I'm just so used to how the game looks. I'm surprised we don't have problems with textures causing crashes on some of our texture heavy tracks like detroit91, denver, nashville or long beach 91. You definitely get an "A" for innovation though.
On a side note- how did you change your detroit91 tunnel texture on the track in the 3d file? I might want to do something similar to that in longbeach 91 and 96. I have some spots that need to be different than the racing surface.
I would also like to know how to put objects correctly in the inside of the track zone itself. Like brake markers. Pavel did this in his laguna quite a bit I see.
On a side note- how did you change your detroit91 tunnel texture on the track in the 3d file? I might want to do something similar to that in longbeach 91 and 96. I have some spots that need to be different than the racing surface.
I would also like to know how to put objects correctly in the inside of the track zone itself. Like brake markers. Pavel did this in his laguna quite a bit I see.

