10-12-2021, 07:09 PM
Hi all,
Recent development of new tools, some discovering in trackmaking process inspired me to review some of my previous work for ICR2. Also I‘m currently using Windy version and that also forced me to fix problems with colors in some of my old tracks (because I didn’t have chance to test them in Windy before). So I’m slowly moving from item to item, fixing it and upload to my google disc. I gave link to Jake once so he can use fixed Michigan version for his 1989 season on Youtube. There were some questions in chat during his broadcast so I want to share it with you too.
https://drive.google.com/drive/folders/1...L-SQqVoAn7
On my google disc you can find various tracks and fixes for other Papy games too. But for ICR2 files go to ICR2 folder.
For all tracks I have:
-fixed double poly bug after conversion for track fences and lines
-fixed Windy colors
-fixed track menu screens for Windy.
Ovals
Also I’ve made some other fixes along the way. Like better powerline towers for Nazareth, better palette for California speedway. Some tracks like Nazareth have several graphical versions to choose from depending on year. Simply copy and paste needed dat file but remove year prefix at the end.
Road courses
I’m working on fixing bug when cars are visible through the road. Soon updated my versions of Laguna Seca, Mid Ohio and Elkhart Lake will be available. Currently there is only Cleveland track. From youtube videos I’ve noticed that my DOS horizons updates for some of the tracks are not used or were unnoticed. And because I want to see better sky in Windy too so I’ve optimized track palette to include this sky files for all platforms.
Cars
With new tools available I was inspired to review Reynard ’99 carshape and all it ‘childs, fixing all remaining bugs in damaged model. I once tried to fix this carshapes but only work on main car 3do and didn’t touch all car details.
So this time I’ve started with ‘parent’ 99 carshape, converted all parts to 3d, fixed small things here and there and then created new 3do files. That way I’ve reworked Reynard ’99 ‘child’ carshapes: 2001, 1997-98, 1996. Oliver Karaula made many crashapes for various years based on Reynard ’99. So now I moving down the roster and fixing them. Currently I’m working on 1995 carshape.
Unlike before I decided to upload complete carsets and not just 3do files. I keep all original authors readme and other info files inside. I only renamed some carsets except for 2001. All carsets have working kit so you can configure some details.
Main features:
-reworked 3do file, I hope I’ve fixed almost all graphic problems
-working damaged model
-I’ve added low level details to tire models. With 30 cars on the grid game need to draw 120 high detailed tires 3do. So I’ve add distance switch to tires 3do with simplified models. Also I’ve also added low level model to 3d helmet. Hope this improves FPS alittle.
- Also I’ve placed distance switch to main car 3do to turn off small details from far distance (car antenna, mirrors details, cockpit mapping).
What can be improved:
-1999 and 2000 carsets use 2d helmet. It will be good to have 3d helmets
-I didn’t touch car textures. Front edge of front wings was straight on cars before 1999. I’ve made correct wings and changed mapping. But car template still represents angled wings from 1999. So if anyone wants to fix it then I’ll be thankful.
Thanks for reading all this!
I will continue to upload files. If you will find any bugs please report.
Recent development of new tools, some discovering in trackmaking process inspired me to review some of my previous work for ICR2. Also I‘m currently using Windy version and that also forced me to fix problems with colors in some of my old tracks (because I didn’t have chance to test them in Windy before). So I’m slowly moving from item to item, fixing it and upload to my google disc. I gave link to Jake once so he can use fixed Michigan version for his 1989 season on Youtube. There were some questions in chat during his broadcast so I want to share it with you too.
https://drive.google.com/drive/folders/1...L-SQqVoAn7
On my google disc you can find various tracks and fixes for other Papy games too. But for ICR2 files go to ICR2 folder.
For all tracks I have:
-fixed double poly bug after conversion for track fences and lines
-fixed Windy colors
-fixed track menu screens for Windy.
Ovals
Also I’ve made some other fixes along the way. Like better powerline towers for Nazareth, better palette for California speedway. Some tracks like Nazareth have several graphical versions to choose from depending on year. Simply copy and paste needed dat file but remove year prefix at the end.
Road courses
I’m working on fixing bug when cars are visible through the road. Soon updated my versions of Laguna Seca, Mid Ohio and Elkhart Lake will be available. Currently there is only Cleveland track. From youtube videos I’ve noticed that my DOS horizons updates for some of the tracks are not used or were unnoticed. And because I want to see better sky in Windy too so I’ve optimized track palette to include this sky files for all platforms.
Cars
With new tools available I was inspired to review Reynard ’99 carshape and all it ‘childs, fixing all remaining bugs in damaged model. I once tried to fix this carshapes but only work on main car 3do and didn’t touch all car details.
So this time I’ve started with ‘parent’ 99 carshape, converted all parts to 3d, fixed small things here and there and then created new 3do files. That way I’ve reworked Reynard ’99 ‘child’ carshapes: 2001, 1997-98, 1996. Oliver Karaula made many crashapes for various years based on Reynard ’99. So now I moving down the roster and fixing them. Currently I’m working on 1995 carshape.
Unlike before I decided to upload complete carsets and not just 3do files. I keep all original authors readme and other info files inside. I only renamed some carsets except for 2001. All carsets have working kit so you can configure some details.
Main features:
-reworked 3do file, I hope I’ve fixed almost all graphic problems
-working damaged model
-I’ve added low level details to tire models. With 30 cars on the grid game need to draw 120 high detailed tires 3do. So I’ve add distance switch to tires 3do with simplified models. Also I’ve also added low level model to 3d helmet. Hope this improves FPS alittle.
- Also I’ve placed distance switch to main car 3do to turn off small details from far distance (car antenna, mirrors details, cockpit mapping).
What can be improved:
-1999 and 2000 carsets use 2d helmet. It will be good to have 3d helmets
-I didn’t touch car textures. Front edge of front wings was straight on cars before 1999. I’ve made correct wings and changed mapping. But car template still represents angled wings from 1999. So if anyone wants to fix it then I’ll be thankful.
Thanks for reading all this!
I will continue to upload files. If you will find any bugs please report.