Daytona Track for N1
#1
So I spent about the last 3 weeks working this track...Fixed all the coloration issues, got the fence posts to look like the N1 posts, and have replaced all the "high-def" graphics with N1 based graphics. Download if you would like!


Attached Files
.zip   Daytona-N1.zip (Size: 702.56 KB / Downloads: 74)
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#2
Thank you!
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#3
(12-25-2020, 03:21 AM)thestig88 Wrote: Thank you!
Absolutely!!! I had a blast trying to figure it all out.
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#4
Just wanted to compliment you and thank you for this conversion! I geeked out this week, got my old N1 disk out of the attic, downloaded an IWCCARS 1994 carset and am now running a proper 1994 championship season for the first time in 20+ years. Great job on the conversion!
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#5
(12-31-2020, 01:35 PM)twd09 Wrote: Just wanted to compliment you and thank you for this conversion! I geeked out this week, got my old N1 disk out of the attic, downloaded an IWCCARS 1994 carset and am now running a proper 1994 championship season for the first time in 20+ years. Great job on the conversion!
Thank you so much!!!! Glad you enjoyed.
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#6
I was thinking about how this might be done without changing the game engine. See attachment for an idea.

   
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#7
(12-31-2020, 06:26 PM)checkpoint10 Wrote: I was thinking about how this might be done without changing the game engine. See attachment for an idea.
I can try fooling around with it.
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#8
(12-31-2020, 06:26 PM)checkpoint10 Wrote: I was thinking about how this might be done without changing the game engine. See attachment for an idea.
What does boundary 1 and 0 mean?
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#9
(01-01-2021, 06:11 PM)Dennis Wrote:
(12-31-2020, 06:26 PM)checkpoint10 Wrote: I was thinking about how this might be done without changing the game engine. See attachment for an idea.
What does boundary 1 and 0 mean?

"Boundary" is the term they use for walls in the SG/TRK file - I believe it is the term used in the MRK file. Boundary 0 is the rightmost wall, and boundary 1 is usually the left wall, but if you have a pit lane, then Boundary 1 might be the pit wall and Boundary 2 might be the left wall.
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#10
(01-02-2021, 09:07 AM)checkpoint10 Wrote:
(01-01-2021, 06:11 PM)Dennis Wrote:
(12-31-2020, 06:26 PM)checkpoint10 Wrote: I was thinking about how this might be done without changing the game engine. See attachment for an idea.



So after playing around with it somewhat, I did a small portion of the dogleg the way you drew out and it felt completely different. I would love to get ahold of the original dat file from that simulator and see what all they did exactly. I also saw the turn 1 road course part on the video that was posted a few days ago too (in addition to the backstretch).
What does boundary 1 and 0 mean?

"Boundary" is the term they use for walls in the SG/TRK file - I believe it is the term used in the MRK file. Boundary 0 is the rightmost wall, and boundary 1 is usually the left wall, but if you have a pit lane, then Boundary 1 might be the pit wall and Boundary 2 might be the left wall.
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