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Riverside track project - Printable Version

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RE: Riverside track project - samsepi0l - 10-16-2024

(10-15-2024, 03:34 PM)Pavel 69 Wrote: Do yo have race.lp file for Riverside where you run trk23d? I don't remember but I think trk23d will create 3d file with groove if there is proper race.lp file in same dir. I usually run all this tools in separate folder without any lp or cam files (if you have noticed SG.EXE also read track cam file if it's in folder but I don't know how it can be used there).

I did have LP files! Interesting.... but why would it work ok if there is no pitwall.txt used?

EDIT - I did not have LP files. LP files were in the icr2 version, but I ran this in my "working folder" where things are in nascar format.

I use a separate folder where I copy my files over for the game. All the work is done in the nascar vesion.


RE: Riverside track project - Pavel 69 - 10-16-2024

Hmm... then I don't know why groove is in 3d file. I need to look into your files...


RE: Riverside track project - samsepi0l - 10-18-2024

just posting a quick picture so you guys can see the MRK and grass textures.. please let me know what you think..

still have some to go

   


RE: Riverside track project - Pavel 69 - 10-18-2024

Adverts look good. And grass texture is also nice, ground now is more like on videos Smiley


RE: Riverside track project - samsepi0l - 10-26-2024

https://www.dailymotion.com/video/x981qtg

Here you go guys first video footage...

I have to tweak a few things tonight and I'll post a download in a day or so.


RE: Riverside track project - checkpoint10 - 10-26-2024

I really like that you put in the distant grandstands that are visible from the other side of the track, it really helps with the immersion. All those RVs and other stuff on the side of the track, make the track come alive.


RE: Riverside track project - samsepi0l - 10-27-2024

here is my current track folder guys.

PRESEASON TESTING ONLY!  LPs are NOT ready for single race mode.

Still needs work but super fun to drive!



see later post - updated version posted!


RE: Riverside track project - thestig88 - 10-28-2024

Many thanks! Great work thus far!


RE: Riverside track project - Pavel 69 - 10-28-2024

Thank you for a chance to test wip of the track.
What I've noticed. I think height of the walls should be lowered: wall - 21000, and especially armco - 18000. Also there are many tents all around. Because of elevations we can look at them from different angles. So I think it should be better to make different textures for inside polys, make them darker. Also add different level of shadow to sides tent texture for outside view to add 3d feel to the object. Because current tent objects are looking flat.


RE: Riverside track project - samsepi0l - 10-28-2024

(10-28-2024, 04:42 AM)Pavel 69 Wrote: Thank you for a chance to test wip of the track.
What I've noticed. I think height of the walls should be lowered: wall - 21000, and especially armco - 18000. Also there are many tents all around. Because of elevations we can look at them from different angles. So I think it should be better to make different textures for inside polys, make them darker. Also add different level of shadow to sides tent texture for outside view to add 3d feel to the object. Because current tent objects are looking flat.

I tried to run a pitwall.txt file with the heights but it started giving me problems like described above. I originally had the entire wallheight set to 21000 which is what I normally use. It looks like by default the regular walls are 24000 and the armco is 21000.

For my tents I normally just 4 legs, and the roof polys. I noticed on some of your tents on your older tracks you have a black bottom to simulate shadow. There are so many trucks/campers/rv's and vehicles trackside that I included some small tents without textures (red, blue and yellow) as well so it would not look like it was just vehicles. I watched the video footage and you can see some of this trackside but it was only me trying to give the player something different than just vehicles.

I will post the source files for you guys if you want to mess with anything. Right now I am trying to get smooth around the track so I can make some LP files. I was struggling getting a good line into T8, but now I figured that out. The fast curve into the braking section was really screwing me up the other day. Good news is the track has not glitched on me or warped. I have done probably 6 or so full 40 gallon stints of driving.