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Stop AI breakdowns? - Printable Version

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Stop AI breakdowns? - SimRacer134 - 02-01-2022

In the 1988 cart season, and in ICR2 in general, I have noticed that at tracks like Surfer Paradise, Mid-Ohio, and Long Beach, the fast AI cars break down early in the race, leaving slower cars to win. In the 1988 cart season, it isn't a problem, except for Danny Sulivan, but is there a way of keeping the AI cars in the race and that the slower cars can stop winning? 


More threads to come... John


RE: Stop AI breakdowns? - Indyracer4 - 02-01-2022

SimRacer134 Wrote:In the 1988 cart season, and in ICR2 in general, I have noticed that at tracks like Surfer Paradise, Mid-Ohio, and Long Beach, the fast AI cars break down early in the race, leaving slower cars to win. In the 1988 cart season, it isn't a problem, except for Danny Sulivan, but is there a way of keeping the AI cars in the race and that the slower cars can stop winning? 


More threads to come... John
I doubt that you can change this setting. The AI cars will break down and there is nothing you can do to save them.


RE: Stop AI breakdowns? - Pavel 69 - 02-01-2022

I think it can be done with some game engine hack https://www.icr2.net/forum/showthread.php?tid=1428


RE: Stop AI breakdowns? - JR82 - 02-01-2022

I have noticed in some seasons i have simulated some cars do break down more than others but i have no idea how or why & if it can be altered.


RE: Stop AI breakdowns? - SimRacer134 - 02-13-2022

A year ago, I was doing the Indy 500 for the 2002 Indycar Season, and only 8 cars finished (I had an oil pump failure). And 32 cars had started. I'm gonna do the 1988 season in 2 days maybe, so I'm hoping this isn't a big problem at the Indy 500. But, in the real 1988 indy 500, I believe 9 or 8 cars finished as well, so I won't be too concerned unless we are down to like 5 cars or something.