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Daytona Track for N1 - Printable Version +- Forums (https://www.icr2.net/forum) +-- Forum: CART Racing Headquarters (https://www.icr2.net/forum/forumdisplay.php?fid=1) +--- Forum: NASCAR Racing (N1) (https://www.icr2.net/forum/forumdisplay.php?fid=5) +--- Thread: Daytona Track for N1 (/showthread.php?tid=1366) |
Daytona Track for N1 - guitarguyucf - 12-22-2020 So I spent about the last 3 weeks working this track...Fixed all the coloration issues, got the fence posts to look like the N1 posts, and have replaced all the "high-def" graphics with N1 based graphics. Download if you would like! RE: Daytona Track for N1 - thestig88 - 12-24-2020 Thank you! RE: Daytona Track for N1 - guitarguyucf - 12-24-2020 (12-24-2020, 05:21 PM)thestig88 Wrote: Thank you!Absolutely!!! I had a blast trying to figure it all out. RE: Daytona Track for N1 - twd09 - 12-31-2020 Just wanted to compliment you and thank you for this conversion! I geeked out this week, got my old N1 disk out of the attic, downloaded an IWCCARS 1994 carset and am now running a proper 1994 championship season for the first time in 20+ years. Great job on the conversion! RE: Daytona Track for N1 - guitarguyucf - 12-31-2020 (12-31-2020, 03:35 AM)twd09 Wrote: Just wanted to compliment you and thank you for this conversion! I geeked out this week, got my old N1 disk out of the attic, downloaded an IWCCARS 1994 carset and am now running a proper 1994 championship season for the first time in 20+ years. Great job on the conversion!Thank you so much!!!! Glad you enjoyed. RE: Daytona Track for N1 - checkpoint10 - 12-31-2020 I was thinking about how this might be done without changing the game engine. See attachment for an idea. RE: Daytona Track for N1 - guitarguyucf - 12-31-2020 (12-31-2020, 08:26 AM)checkpoint10 Wrote: I was thinking about how this might be done without changing the game engine. See attachment for an idea.I can try fooling around with it. RE: Daytona Track for N1 - Dennis - 01-01-2021 (12-31-2020, 08:26 AM)checkpoint10 Wrote: I was thinking about how this might be done without changing the game engine. See attachment for an idea.What does boundary 1 and 0 mean? RE: Daytona Track for N1 - checkpoint10 - 01-01-2021 (01-01-2021, 08:11 AM)Dennis Wrote:(12-31-2020, 08:26 AM)checkpoint10 Wrote: I was thinking about how this might be done without changing the game engine. See attachment for an idea.What does boundary 1 and 0 mean? "Boundary" is the term they use for walls in the SG/TRK file - I believe it is the term used in the MRK file. Boundary 0 is the rightmost wall, and boundary 1 is usually the left wall, but if you have a pit lane, then Boundary 1 might be the pit wall and Boundary 2 might be the left wall. RE: Daytona Track for N1 - guitarguyucf - 01-03-2021 (01-01-2021, 11:07 PM)checkpoint10 Wrote:(01-01-2021, 08:11 AM)Dennis Wrote:(12-31-2020, 08:26 AM)checkpoint10 Wrote: I was thinking about how this might be done without changing the game engine. See attachment for an idea.What does boundary 1 and 0 mean? |