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Daytona Track for N1 - Printable Version

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Daytona Track for N1 - guitarguyucf - 12-22-2020

So I spent about the last 3 weeks working this track...Fixed all the coloration issues, got the fence posts to look like the N1 posts, and have replaced all the "high-def" graphics with N1 based graphics. Download if you would like!


RE: Daytona Track for N1 - thestig88 - 12-24-2020

Thank you!


RE: Daytona Track for N1 - guitarguyucf - 12-24-2020

(12-24-2020, 05:21 PM)thestig88 Wrote: Thank you!
Absolutely!!! I had a blast trying to figure it all out.


RE: Daytona Track for N1 - twd09 - 12-31-2020

Just wanted to compliment you and thank you for this conversion! I geeked out this week, got my old N1 disk out of the attic, downloaded an IWCCARS 1994 carset and am now running a proper 1994 championship season for the first time in 20+ years. Great job on the conversion!


RE: Daytona Track for N1 - guitarguyucf - 12-31-2020

(12-31-2020, 03:35 AM)twd09 Wrote: Just wanted to compliment you and thank you for this conversion! I geeked out this week, got my old N1 disk out of the attic, downloaded an IWCCARS 1994 carset and am now running a proper 1994 championship season for the first time in 20+ years. Great job on the conversion!
Thank you so much!!!! Glad you enjoyed.


RE: Daytona Track for N1 - checkpoint10 - 12-31-2020

I was thinking about how this might be done without changing the game engine. See attachment for an idea.

   


RE: Daytona Track for N1 - guitarguyucf - 12-31-2020

(12-31-2020, 08:26 AM)checkpoint10 Wrote: I was thinking about how this might be done without changing the game engine. See attachment for an idea.
I can try fooling around with it.


RE: Daytona Track for N1 - Dennis - 01-01-2021

(12-31-2020, 08:26 AM)checkpoint10 Wrote: I was thinking about how this might be done without changing the game engine. See attachment for an idea.
What does boundary 1 and 0 mean?


RE: Daytona Track for N1 - checkpoint10 - 01-01-2021

(01-01-2021, 08:11 AM)Dennis Wrote:
(12-31-2020, 08:26 AM)checkpoint10 Wrote: I was thinking about how this might be done without changing the game engine. See attachment for an idea.
What does boundary 1 and 0 mean?

"Boundary" is the term they use for walls in the SG/TRK file - I believe it is the term used in the MRK file. Boundary 0 is the rightmost wall, and boundary 1 is usually the left wall, but if you have a pit lane, then Boundary 1 might be the pit wall and Boundary 2 might be the left wall.


RE: Daytona Track for N1 - guitarguyucf - 01-03-2021

(01-01-2021, 11:07 PM)checkpoint10 Wrote:
(01-01-2021, 08:11 AM)Dennis Wrote:
(12-31-2020, 08:26 AM)checkpoint10 Wrote: I was thinking about how this might be done without changing the game engine. See attachment for an idea.



So after playing around with it somewhat, I did a small portion of the dogleg the way you drew out and it felt completely different. I would love to get ahold of the original dat file from that simulator and see what all they did exactly. I also saw the turn 1 road course part on the video that was posted a few days ago too (in addition to the backstretch).
What does boundary 1 and 0 mean?

"Boundary" is the term they use for walls in the SG/TRK file - I believe it is the term used in the MRK file. Boundary 0 is the rightmost wall, and boundary 1 is usually the left wall, but if you have a pit lane, then Boundary 1 might be the pit wall and Boundary 2 might be the left wall.