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Rio Oval basic layout by Wolf_pd - Printable Version

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+--- Thread: Rio Oval basic layout by Wolf_pd (/showthread.php?tid=1060)

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Rio Oval basic layout by Wolf_pd - Pavel 69 - 01-28-2013

Hi,
This track is missing from archive section. Here it is with my lp files. Also I added horizon from Rio road course track (graphic edit). There is original dat file in archive too.

This is reply to thestig88 PM. Stig, you also asked about Sanair. I have plans to make this track. Hope it will see light of the day Smiley


RE: Rio Oval basic layout by Wolf_pd - thestig88 - 01-28-2013

Pavel, you superstar!!!! many many many many thanks!!!!!


RE: Rio Oval basic layout by Wolf_pd - Wolf_pd - 01-29-2013

Hmm, is it missing from the archive?
Let me check and make sure it gets back.


RE: Rio Oval basic layout by Wolf_pd - redep - 08-23-2014

I have a request. Could anyone with track editing skills (of which I have none!) somehow ad braking markers before turns 1 and 4 for this great track ? To me it's a "must" track in any championship season. However, without brake markers or anything I can use as a reference point when braking, I'm in no way able to be competitive with the AI cars on this track. I either brake to late or to early.

Hopefully somebody is able to make an edit Smiley


RE: Rio Oval basic layout by Wolf_pd - NashvilleArthur - 06-11-2017

Hi guys! It's been so long since I've posted here.

I just wanted to put in a request to see this track completed with the track signage, pit buildings, crowd in grandstands, and other details. I figured those other details would be added sometime in the future. How's everybody been by the way? Smiley


RE: Rio Oval basic layout by Wolf_pd - samsepi0l - 08-16-2017

(06-11-2017, 12:19 PM)NashvilleArthur Wrote: Hi guys! It's been so long since I've posted here.

I just wanted to put in a request to see this track completed with the track signage, pit buildings, crowd in grandstands, and other details. I figured those other details would be added sometime in the future. How's everybody been by the way? Smiley

Pavel - any chance you finished this? I would love it as well. I look forward to working with you on new ICR2 track projects. I want to learn myself.


RE: Rio Oval basic layout by Wolf_pd - samsepi0l - 11-06-2018

Just for fun, I looked at the track.txt file for this....

TNAME Rio
SNAME Rio
PIT 150000 52959355 6069966 53999355 4669966 330000 5569966 44 53959000 53959355 5069966
SPDWY 1 56 58
LENGT 1864
LAPS 133
FNAME Rio de Janeiro Speedway
CITYN Rio de Janeiro, Brazil
COUNT Brazil
PACEA 2 0 60000 -48000 0
QUAL 2 2
BLIMP 1494333 4582632
GFLAG 52959355
TTYPE 2
CARS 44 44
TEMP 799 77
TEMP2 703 99
WIND 315 135 68 15 180
WIND2 135 135 68 15 180
SUN 270 80
RAIN 00 00
BLAP 40645
RELS 100
THEAT 11000 8000 5000 15500 9500 7500 5500 15000
TCFF 61535 59535 57535 57535 30800 29989 28989 39000
TCFR 65535 63535 61535 61535 34800 33989 32989 43000
TIRES 65535 4300 105000000 65535 3300 105000000 0
TIRE2 65535 5700 76000000 65535 5700 76000000 0
SCTNS 8 5 3
AIDMG 1 150

what is AIDMG????


RE: Rio Oval basic layout by Wolf_pd - CowtownBob - 11-07-2018

Nothing. The game will ignore it.


RE: Rio Oval basic layout by Wolf_pd - Wolf_pd - 11-08-2018

AIDMG is a Nascar 3 parameter and doesn't work for ICR2.


RE: Rio Oval basic layout by Wolf_pd - samsepi0l - 11-26-2019

I'm trying to build an updated RIO with objects- I'm struggling a little bit.