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Is anyone familiar with this bug? This has happened to me at Indy (both versions), Longhorne and Homestead.

When the caution comes out and cars pit, they don't reform correctly behind the pace car. Which is followed by one car being able to pass the pace car multiple times during the entire duration of the caution period, while the rest of the field is being lapped.

I am using IndyCar Racing II Version 1.0.1 (Dos).

Is this bug fixed in the CART Racing edition?
if i'm not wrong this is a common bug on both icr2 1.0.1 and cart racing
if i'm not wrong this bug was fixed on icr2 1.0.2
This ICR2 1.0.2.... Has it someone in the "unpacked condition"?

Just the indycar.exe file?
It should work, wouldn't it?
I found the patches for ICR2. Since the Sierra FTP is no longer, you might want to bookmark it.

http://www.abby-cheat.com/modules.php?na...s&letter=I
the old Sierra goes up and down depending on the alignment of the moon.

Apply the patch to a fresh install or it will likely fail. Make sure you run patchicr.BAT and not the .exe directly
I noticed tonight that this is consistently happening for me on homestead 96 layout. I don't have this problem with other tracks. The cars are pitting under yellow and coming out ignoring the pacecar. I don't understand why it only seems to be a problem with this one track (homestead 96). I used to have this problem at other tracks but I updated to the newer version and it seemed to be fixed.

I am wondering if anyone has learned anything else about this to help.

I have been comparing the txt file to other txt files. I think I found something odd.


Look at the PIT values. Does the 3rd number seem very high?


TNAME Homestead 1996
SNAME Homestead 1996
PIT 308000 28567177 41067177 40107177 1371974 698000 19000000 32 39867177 40067177 1811974
SPDWY 1 52 55
LENGT 1510
LAPS 150 150
FNAME Homestead Motorsports Complex
CITYN Homestead, FL
COUNT USA
PACEA 2 46855349 71377 -61377 0
QUAL 2 2
BLIMP 6799230 -4707150
GFLAG 41855349
TTYPE 2
CARS 32 32
TEMP 700 100
TEMP2 700 100
WIND 1610612736 268435456 100 30 2863311530
WIND2 0 268435456 90 30 2863311530
RAIN 00 00
BLAP 26200
RELS 98
THEAT 11500 8500 5500 16500 12500 9500 7500 12500
TCFF 61535 59535 57535 57535 30800 29989 28989 39000
TCFR 65535 63535 61535 61535 34800 33989 32989 43000
TIRES 65535 3500 120000000 65535 3500 120000000 0
TIRE2 65535 3500 120000000 65535 3500 120000000 0
SCTNS 8 5 3
I've been testing this for almost 9 hours today. The value for spot 3 in PIT is wrong. This is the place (DLONG) at which the AI cars merge from PIT.LP to PACE.LP while getting out of the pits under yellow. What was happening for me was the cars coming out of the pits were still driving on PIT.LP longer than they should have. As a result, they could pass, and did.

I've since changed the value for spot 3 from 41067177 to 18811974 (I just was trying to pick a number slightly less than the 19000000 I had in spot 7, which is the spot they merge from pit out PIT.LP to Race.LP under green flag conditions.

Funny thing is, if you look this up in the tutorial, it does not say that this is what PIT line spot 3 is for. I have to disagree with the tutorial. I must have raced 10 races today at 100% (some were on fast forward). I would look for a crash in the pit window when it would go yellow, and pay attention to the cars pitting (this was all using replays).

First I changed the spot 3 number to the same as the spot 11 number (which if you look at many other tracks, it usually is the same) 1811974 here.

With 1811974 in spot 3, the cars were diving out of the pits early, and cutting across the grass to get to the regular racing line. They would keep speeding up (and pass whoever) until they hit the normal exit of the pits under green (19000000 in my example).

I changed this from 1811974 to 10811974 and they did the same thing, only this time later. I knew I was on the right track.

I then upped it even further, to 18811974.

The only problem I am still having is a rare one. If someone is in the pits while the yellow comes out- that car leaves the pits and ignores the pace car and goes fast. I think it is not realizing it should be on pace.lp.

Keep in mind this is only testing at homestead 1996 rectangle version. And I also am not using the factory LPs that came with this track when I downloaded it (I think they were made by tjerk? or pavel?) I had problems with those LPs, so I made new ones.
Thanks for the info. The error in the tutorial was obvious, but I never took the time, to find out what the values are meaning. I just looked to the files of the other tracks and tried to make something similar.
(01-04-2018, 02:30 AM)Dennis Wrote: [ -> ]Thanks for the info. The error in the tutorial was obvious, but I never took the time, to find out what the values are meaning. I just looked to the files of the other tracks and tried to make something similar.

I'm confused here.

You wrote the tutorial on icr2.net? or do you mean you are the author of the track?

I'm not trying to focus on mistakes on the track or tutorial- I just want to provide more info so the community can solve problems like this easier and not have to do the same work that I went through here.
(01-04-2018, 07:19 AM)samsepi0l Wrote: [ -> ]I'm confused here.

You wrote the tutorial on icr2.net? or do you mean you are the author of the track?

None of them, so you don't need to be confused. :-)

As I made my track, I looked at several track.txt files of the original ICR2 tracks, and I noticed, that the explanation of the PIT values in the tutorial can't be right. So I tried to make my .txt file similar to the others, and didn't try to figure out, what the values mean and what effect they have in the race, what you did now.
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