11-27-2025, 12:47 AM
Hi!
I was wondering about the TTYPE value in the track TXT file.
Stock and add-on tracks most often use the following value:
- TTYPE 1 for ovals using high downforce aero package
- TTYPE 3 for ovals using low downforce aero package
- TTYPE 4 for road course / street track
The only ICR2 tracks I know that uses TTYPE 2 are Miami-Homestead 1997 and Rio oval tracks, both of which use high downforce aero package.
The tutorial here (https://www.icr2.net/tutorials/files/track_txt.txt) says this value sets the speed of the pace lap and caution laps, but it is obviously not the case since the pacecar drives 80mph no matter what.
[Note: in NR2/NR3, the speed of the pace car is set by the PACEA line.]
In NR2/NR3, the TTYPE values are used this way (though there is no effect in the game):
- TTYPE 0 = short track (less than 1 mile)
- TTYPE 1 = mile oval
- TTYPE 2 = speedway (between 1 and 2 miles)
- TTYPE 3 = superspeedway (2 miles or larger)
- TTYPE 4 = road course
Original ICR2 tracks seem to use the same logic, but add-on tracks don't (Richmond uses TTYPE 1 instead of 0 ; 1.5-mile tracks use TTYPE 3 instead of 2)
So, beside the choice of which aero package (high or low downforce) is shown on the carshape, does the TTYPE line have another effect in ICR2?
I was wondering about the TTYPE value in the track TXT file.
Stock and add-on tracks most often use the following value:
- TTYPE 1 for ovals using high downforce aero package
- TTYPE 3 for ovals using low downforce aero package
- TTYPE 4 for road course / street track
The only ICR2 tracks I know that uses TTYPE 2 are Miami-Homestead 1997 and Rio oval tracks, both of which use high downforce aero package.
The tutorial here (https://www.icr2.net/tutorials/files/track_txt.txt) says this value sets the speed of the pace lap and caution laps, but it is obviously not the case since the pacecar drives 80mph no matter what.
[Note: in NR2/NR3, the speed of the pace car is set by the PACEA line.]
In NR2/NR3, the TTYPE values are used this way (though there is no effect in the game):
- TTYPE 0 = short track (less than 1 mile)
- TTYPE 1 = mile oval
- TTYPE 2 = speedway (between 1 and 2 miles)
- TTYPE 3 = superspeedway (2 miles or larger)
- TTYPE 4 = road course
Original ICR2 tracks seem to use the same logic, but add-on tracks don't (Richmond uses TTYPE 1 instead of 0 ; 1.5-mile tracks use TTYPE 3 instead of 2)
So, beside the choice of which aero package (high or low downforce) is shown on the carshape, does the TTYPE line have another effect in ICR2?