(09-24-2025, 06:46 AM)jxeboy Wrote: [ -> ]There has been work in progress as well to add widescreen to the Windy version of icr2 available here:
https://grandprix2.racing/file/misc/view...econd-wind
Its not added yet but this would make it possible to race this version atleast in 480 pixel high widescreen
I have created a new cockpit graphic with the sides extended to help support it, but i believe the entire dashboard will need to be recoded. Not sure if it will be completed or not!
![[Image: image.png]](https://i.ibb.co/JR9QRX2Q/image.png)
This version of the game does not have the increased resolution
The tyres are polygons. The image can be embedded into the wrapper directly and rendered instead of the one from the game.
(09-24-2025, 06:46 AM)jxeboy Wrote: [ -> ]There has been work in progress as well to add widescreen to the Windy version of icr2 available here:
https://grandprix2.racing/file/misc/view...econd-wind
Its not added yet but this would make it possible to race this version atleast in 480 pixel high widescreen
I have created a new cockpit graphic with the sides extended to help support it, but i believe the entire dashboard will need to be recoded. Not sure if it will be completed or not!
![[Image: image.png]](https://i.ibb.co/JR9QRX2Q/image.png)
This version of the game does not have the increased resolution
Cool! But I think sidepods should be visible in such wide view.
(09-24-2025, 07:08 PM)sharangad Wrote: [ -> ]The tyres are polygons. The image can be embedded into the wrapper directly and rendered instead of the one from the game.
The screenshot is just an example of the cockpit with static tires behind it for previewing. I am happy to provide the extended cockpit graphics I made. What format would you like them in? There are many different layers for this stored in the game natively all within the rol.dat file.
There is the background of the cockpit:
And then the layer which gets colored based on the ind95.3do file:
(09-24-2025, 07:08 PM)Pavel 69 Wrote: [ -> ]Cool! But I think sidepods should be visible in such a wide view
You might be right, but I don't think ultimately the game will support this wide of a view. I just made the graphics this large so that they were fully extended and wouldn't have to be made again. I believe in the end the windy version will support 16x9 at which would look something like this:
![[Image: image.png]](https://i.postimg.cc/Hs7ThTwv/image.png)
Those two will work fine. The first image you posted will work fine; Replacing the cockpit shouldn't be too much work, hopefully. How many colours are used from the ind95 carset for this?
I seem to have found some code which may control the mip mapping level as well, but messing with it directly to make everything 100% crashes the game. That's a bit of future work to be sure.
First the matrices.
The coloured layer should be a PCX file, with appropriate palette indices.
Aspect correction is underway:
This is wrong because the game itself is doing some clipping. So there's no new detail. Also moving the camera back will help too. I *think* maintaining the same scaling (zoom) factor with a rearward displaced camera with an increased clipping zone will help.
There's a 16:9 cropped build here, but that's just a proof of concept:
The cropped build can be tested here (you'll have to select a fill screen aspect ratio from RLauncher for this):
https://nirvtek.com/downloads/Indycar.Cropped.16To9.7z
MD5: d9a4c910b6a639f795a607d09737a21c
![[Image: ICR2.Intro.16To.9.Cropped.png]](https://nirvtek.com/downloads/ICR2.Intro.16To.9.Cropped.png)
This is exciting!
It appears like the image isn't actually showing wider view however and that the cockpit is squished to fit a new aspect ratio. Will you be able to correct the aspect ratio at the wider views so that it is a true widescreen?
Here are the wider cockpit graphics in original formats
https://drive.google.com/file/d/1j64KRaP...sp=sharing
(09-25-2025, 09:27 PM)jxeboy Wrote: [ -> ]This is exciting!
It appears like the image isn't actually showing wider view however and that the cockpit is squished to fit a new aspect ratio. Will you be able to correct the aspect ratio at the wider views so that it is a true widescreen?
Here are the wider cockpit graphics in original formats
https://drive.google.com/file/d/1j64KRaP...sp=sharing
Working on it. Two things have to be dealt with, camera origin/location and the clipping. But it should be possible.
The clipping which decides which bits of the screen are outside the camera's view is done in two places, the game itself and the through the Rendition API on the virtual GPU.
Both of these have to be dealt with.
Thanks for the images. I need PCX file for the part of the cockpit which changes.
(09-25-2025, 10:09 PM)sharangad Wrote: [ -> ] (09-25-2025, 09:27 PM)jxeboy Wrote: [ -> ]This is exciting!
It appears like the image isn't actually showing wider view however and that the cockpit is squished to fit a new aspect ratio. Will you be able to correct the aspect ratio at the wider views so that it is a true widescreen?
Here are the wider cockpit graphics in original formats
https://drive.google.com/file/d/1j64KRaP...sp=sharing
Working on it. Two things have to be dealt with, camera origin/location and the clipping. But it should be possible.
The clipping which decides which bits of the screen are outside the camera's view is done in two places, the game itself and the through the Rendition API on the virtual GPU.
Both of these have to be dealt with.
Thanks for the images. I need PCX file for the part of the cockpit which changes.
The color change part is normally a part of a few different files. Do you want it as a single pcx image? This is just the color change part combined into a single pcx:
https://drive.google.com/file/d/13Pg1ruQ...sp=sharing
(09-25-2025, 10:45 PM)jxeboy Wrote: [ -> ] (09-25-2025, 10:09 PM)sharangad Wrote: [ -> ] (09-25-2025, 09:27 PM)jxeboy Wrote: [ -> ]This is exciting!
It appears like the image isn't actually showing wider view however and that the cockpit is squished to fit a new aspect ratio. Will you be able to correct the aspect ratio at the wider views so that it is a true widescreen?
Here are the wider cockpit graphics in original formats
https://drive.google.com/file/d/1j64KRaP...sp=sharing
Working on it. Two things have to be dealt with, camera origin/location and the clipping. But it should be possible.
The clipping which decides which bits of the screen are outside the camera's view is done in two places, the game itself and the through the Rendition API on the virtual GPU.
Both of these have to be dealt with.
Thanks for the images. I need PCX file for the part of the cockpit which changes.
The color change part is normally a part of a few different files. Do you want it as a single pcx image? This is just the color change part combined into a single pcx:
https://drive.google.com/file/d/13Pg1ruQ...sp=sharing
The cockpit is rendered in several stages. For the actual dash I can use the game's built in image and scale and position it as needed it. All of these images will be useful. There's more work to do on the camera. The cockpit should be relatively easy to do once I've got the rest sorted. Well at least that's what I hope.