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Wow that's great research Pavel! For engines, I have been finding that changing the values to the 2nd and 3rd engine doesn't do anything... although I am pretty sure my program saves any changes to the 2nd and 3rd engines correctly. And it seems like changing the values for Engine 1 will affect the player regardless of the engine selected in the game. I am curious if you find a similar problem.
I will look through engines parameters today (if will not decide to run some Indy 500 instead Smiley )
BTW tested all chassis values using chassis #3. I hope other chassis behave the same.
I posted a new version of the tool with some more parameters to edit and some changes to the menus. It now uses a parameters.csv which contains all the parameters that can be modified and where they are in each version of the exe. Some of the new parameters I have not yet figured out where they are for Rendition, so far I have prioritized DOS and Windy.

https://github.com/skchow03/icr2_physedit
Thanks for update!
I still not sure 'engine placement' and 'weight balance' are actually this parameter. So maybe better to mark them with question(?) ?
Also here are some additinal parameteres for you (WINDY addresses):
DD30C - RF tire life (lower value tyre will wear quckly)
DD310 - RR tire life
DD314 - LR tire life
DD318 - LF tire life

Values below are also for tires I think, but I haven't figured what they do.
DD2FC - tire ??
DD300 - tire ??
DD304 - tire ??
DD308 - tire ??

I think there should be parameter somewhere that set how much grip is lost with tire wear.
(06-03-2025, 05:49 AM)Pavel 69 Wrote: [ -> ]Thanks for update!
I still not sure 'engine placement' and 'weight balance' are actually this parameter. So maybe better to mark them with question(?) ?
Also here are some additinal parameteres for you (WINDY addresses):
DD30C - RF tire life (lower value tyre will wear quckly)
DD310 - RR tire life
DD314 - LR tire life
DD318 - LF tire life

Values below are also for tires I think, but I haven't figured what they do.
DD2FC - tire ??
DD300 - tire ??
DD304 - tire ??
DD308 - tire ??

I think there should be parameter somewhere that set how much grip is lost with tire wear.

Thank you Pavel! I have updated parameters.csv with these values.

https://github.com/skchow03/icr2_physedi...meters.csv
v0.31 - Made a small update to the program so that the user can only input numbers that are within the correct range for the data type.

https://github.com/skchow03/icr2_physedit
I think tire life values length should be 4 - 75890688. Then it's more in line with value in track txt 76000000 that looks like is not used by the game.
(06-04-2025, 07:05 AM)Pavel 69 Wrote: [ -> ]I think tire life values length should be 4 - 75890688. Then it's more in line with value in track txt 76000000 that looks like is not used by the game.
Okay, I updated parameters.csv with the 4-byte tire life. Definitely can see a difference when I change the value to 10000000, within just a few laps at Michigan my right side tires are in the yellow. The game does crash when you set the value too low.

https://github.com/skchow03/icr2_physedi...meters.csv
(06-05-2025, 05:29 AM)checkpoint10 Wrote: [ -> ]
(06-04-2025, 07:05 AM)Pavel 69 Wrote: [ -> ]I think tire life values length should be 4 - 75890688. Then it's more in line with value in track txt 76000000 that looks like is not used by the game.
Okay, I updated parameters.csv with the 4-byte tire life. Definitely can see a difference when I change the value to 10000000, within just a few laps at Michigan my right side tires are in the yellow. The game does crash when you set the value too low.

https://github.com/skchow03/icr2_physedi...meters.csv

It's too bad we can't point this at the track.txt to use the value we have there so it would be more easy to play with.

Personally I would like the tires to lose a little bit of grip more obviously when they get worn (like gp2, but not as aggressive).  I feel that with icr2 I always pull my fastest laps when the car is super light at the end of the stint, it's almost like the tire wear degradation is negligible sometimes.

Anyways - this is AWESOME work super proud that you are nailing it!
(06-05-2025, 05:29 AM)checkpoint10 Wrote: [ -> ]
(06-04-2025, 07:05 AM)Pavel 69 Wrote: [ -> ]I think tire life values length should be 4 - 75890688. Then it's more in line with value in track txt 76000000 that looks like is not used by the game.
Okay, I updated parameters.csv with the 4-byte tire life. Definitely can see a difference when I change the value to 10000000, within just a few laps at Michigan my right side tires are in the yellow. The game does crash when you set the value too low.

https://github.com/skchow03/icr2_physedi...meters.csv

Could you give me a few pointers as to where the common block in DOS and Rendition ICR2 starts? I'm looking into widescreen support and increasing the view distance. It would be a massive help.
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