So I spent about the last 3 weeks working this track...Fixed all the coloration issues, got the fence posts to look like the N1 posts, and have replaced all the "high-def" graphics with N1 based graphics. Download if you would like!
(12-25-2020, 03:21 AM)thestig88 Wrote: [ -> ]Thank you!
Absolutely!!! I had a blast trying to figure it all out.
Just wanted to compliment you and thank you for this conversion! I geeked out this week, got my old N1 disk out of the attic, downloaded an IWCCARS 1994 carset and am now running a proper 1994 championship season for the first time in 20+ years. Great job on the conversion!
(12-31-2020, 01:35 PM)twd09 Wrote: [ -> ]Just wanted to compliment you and thank you for this conversion! I geeked out this week, got my old N1 disk out of the attic, downloaded an IWCCARS 1994 carset and am now running a proper 1994 championship season for the first time in 20+ years. Great job on the conversion!
Thank you so much!!!! Glad you enjoyed.
I was thinking about how this might be done without changing the game engine. See attachment for an idea.
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(12-31-2020, 06:26 PM)checkpoint10 Wrote: [ -> ]I was thinking about how this might be done without changing the game engine. See attachment for an idea.
I can try fooling around with it.
(12-31-2020, 06:26 PM)checkpoint10 Wrote: [ -> ]I was thinking about how this might be done without changing the game engine. See attachment for an idea.
What does boundary 1 and 0 mean?
(01-01-2021, 06:11 PM)Dennis Wrote: [ -> ] (12-31-2020, 06:26 PM)checkpoint10 Wrote: [ -> ]I was thinking about how this might be done without changing the game engine. See attachment for an idea.
What does boundary 1 and 0 mean?
"Boundary" is the term they use for walls in the SG/TRK file - I believe it is the term used in the MRK file. Boundary 0 is the rightmost wall, and boundary 1 is usually the left wall, but if you have a pit lane, then Boundary 1 might be the pit wall and Boundary 2 might be the left wall.