One thing I noted about the large textures (e.g. 1024x16) is that they need to be converted to N2 mip format to be able to load in OPE. For the ICR2 version of the track, they should be converted to the ICR2 mip format.
OPE seems to be able to load the ICR2 mip format as long as the texture width is not too large.
I didn't know it's possible to use icr2 mips with OPE. I alway use mips in n2/n3 format.
Let's say I am building an object with a horizontal plane... for the sake of argument lets say there is a bridge overhead. When you look up from the track, you can see the bottom (ceiling) of the bridge. Lets say I want to model this with a polygon.
I want the horizontal plane to be visible from the drivers view, and also from the sky cam.
When I try and make a .3d file with BSPF like this, if I make my "area of drawing" following the standard anti-clockwise orientation from above, it is only visible from overhead, and it is completely transparent when you look from underneath.
However, if I reverse the direction of 3 points used in my "area of drawing" it behaves exactly opposite- you can see it only from below, but not above.
I was reading Pavel's file and it says with FACE2, you can "create polygon with faces on both sides". This sounds like what I want to do. I tried this and it is behaving exactly like BSPF was, so I didn't get what I was looking for.
Can anyone comment on this? Please explain in simple terms because I am still super foggy about this.
Try to use BSPN instead of BSPF.
(03-26-2022, 12:59 PM)Pavel 69 Wrote: [ -> ]Try to use BSPN instead of BSPF.
Amazing- thank you! exactly what I needed!!!! You made my morning!
I some functions pointers are turn off depend to a view point. Below I marked pointers that are
always visible:
FACE (), A;
FACE (), A, B;
BSPA (),
A,
B,
C;
BSPF (),
A, B,
C;
BSPN (),
A,
B;
BSP2 (),
A, B, C,
D;
And also:
BSPN (), A, B = BSPF (), A, nil, B
FACE (), A = BSPF (), nil, A, nil

Guys, I have something significant to tell you.
I had a miraculous break through this weekend!
I think I am really catching on to this stuff now. I spent 2 days, probably 6 hours each day reading and re-reading the posts and word file.
I was thinking about it completely wrong before! Checkpoint's example with the renaissance buildings and the "cobocube" really helped me!
Pavel's instructions are so much more clear now.
I am so excited because now this will be so much easier (I hope!)
does anyone know, if any of the default tracks have any little umbrella tables I can steal for my track?
N
(03-28-2022, 06:47 AM)samsepi0l Wrote: [ -> ]Guys, I have something significant to tell you.
I had a miraculous break through this weekend!
I think I am really catching on to this stuff now. I spent 2 days, probably 6 hours each day reading and re-reading the posts and word file.
I was thinking about it completely wrong before! Checkpoint's example with the renaissance buildings and the "cobocube" really helped me!
Pavel's instructions are so much more clear now.
I am so excited because now this will be so much easier (I hope!)
Good to hear
(03-28-2022, 08:24 AM)samsepi0l Wrote: [ -> ]does anyone know, if any of the default tracks have any little umbrella tables I can steal for my track?
I don't remember such objects. There are only various tents.