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He responded to me on twitter...

His response gives me an idea... if I used "CURBS" which is 5 letters where it used to be "CONCRETE" which is 8 letters, this would maybe cause the problem?

"BLACKTOP" is 8 letters, so it's not too long. I might just switch "CURBS" to "CURBSAAA" and see what happens. I'll have a chance to work on this again Friday.
(10-27-2021, 06:13 PM)samsepi0l Wrote: [ -> ]He responded to me on twitter...

His response gives me an idea... if I used "CURBS" which is 5 letters where it used to be "CONCRETE" which is 8 letters, this would maybe cause the problem?

"BLACKTOP" is 8 letters, so it's not too long. I might just switch "CURBS" to "CURBSAAA" and see what happens. I'll have a chance to work on this again Friday.

That seems unlikely to me, because there are other MATERIAL statements that by default have shorter than 8 character MIP names, like "wall1" and "armco1".

Still mysterious to me and I've also tried to look for some problem in the .3D file and can't find it.
Big shout out to nooRok for figuring out this was caused by the ".mip" extension in the name of the TSD texture!
I'm putting trees in the pitlane island now, but I couldn't find where we had the advice on avoid drawing order problems. Please help.
(10-30-2021, 01:37 AM)checkpoint10 Wrote: [ -> ]I'm putting trees in the pitlane island now, but I couldn't find where we had the advice on avoid drawing order problems. Please help.

It's in my tamiami thread... post 106.
https://www.icr2.net/forum/showthread.ph...1#pid11251
(10-30-2021, 05:53 AM)samsepi0l Wrote: [ -> ]It's in my tamiami thread... post 106.
https://www.icr2.net/forum/showthread.ph...1#pid11251

Thank you!
Is it OK to make very minor changes in the positions of my 3DOs using 3doviewer on my final track 3do after it's already been converted to the track.3do in icr2 format?

Normally I do the changes in 3doview so I can see what looks good and I change the dimensions in the 3D text file. After I convert the 3do file will obviously be in the new locations.
(11-01-2021, 03:39 AM)samsepi0l Wrote: [ -> ]Is it OK to make very minor changes in the positions of my 3DOs using 3doviewer on my final track 3do after it's already been converted to the track.3do in icr2 format?

Normally I do the changes in 3doview so I can see what looks good and I change the dimensions in the 3D text file. After I convert the 3do file will obviously be in the new locations.

I guess you could do that. I wouldn't do it because I like leaving open the option to rebuild my track, so I would make such edits to the .3D file. You could however, mirror any changes you make in the .3DO file in the .3D file so that in case you ever rebuild the track, you don't have to remember what you did in 3DOEd.
(11-01-2021, 04:30 AM)checkpoint10 Wrote: [ -> ]
(11-01-2021, 03:39 AM)samsepi0l Wrote: [ -> ]Is it OK to make very minor changes in the positions of my 3DOs using 3doviewer on my final track 3do after it's already been converted to the track.3do in icr2 format? 

Normally I do the changes in 3doview so I can see what looks good and I change the dimensions in the 3D text file.  After I convert the 3do file will obviously be in the new locations.

I guess you could do that. I wouldn't do it because I like leaving open the option to rebuild my track, so I would make such edits to the .3D file. You could however, mirror any changes you make in the .3DO file in the .3D file so that in case you ever rebuild the track, you don't have to remember what you did in 3DOEd.

That's a good point.

Switching gears - has anyone ever made a PCX image "how to guide" for SGE? I am getting started on Denver tonight! I want to make sure I am happy with the SG file first. I am nervous because there are A LOT of buildings!
(11-01-2021, 04:40 AM)samsepi0l Wrote: [ -> ]Switching gears - has anyone ever made a PCX image "how to guide" for SGE? I am getting started on Denver tonight! I want to make sure I am happy with the SG file first. I am nervous because there are A LOT of buildings!

Here's how I did it for Nashville and Detroit.

1) First step, go to Google Maps, take some screenshots and stitch together a good aerial view. Be sure North is up (i.e. don't rotate the map)! I would go no more than 3000px wide (or tall) otherwise it won't open in SGE/SFE. Save a master copy of it, and then try to make a higher contrast, grayscale version of it before exporting it to .PCX.

2) Now you need to make some measurements. I take the aerial image and draw a straight line between two points, as far away from each other as possible, but easy enough to find. Record how many pixels is the length of the line.

3) Go to Google Earth. Use the Path tool to draw the exact line you drew in Step 2 and find out how many feet are between the two points.

4) You can now use math to determine how many "feet per pixel" is the scale of the aerial photo. Convert that to 500ths by multiplying feet by 6000.

5) Open SGE.INI. There is a section for you to modify:

PCX = detroit3.pcx
PCX PIXEL SIZE = 8790.2548
PCX UPPERLEFT = -13185382 8882552

In the above example, I determined that each pixel represents 1.465 real-world feet, or 8790.2548 "500ths", so that goes under PCX PIXEL SIZE.

Now for PCX UPPERLEFT, that is the x and y coordinates in your ICR2 track that correlate to the location at the upper left corner of your PCX file. What I've done to get to this number is, I figure out based on the width and height of my aerial photo, the distance that my aerial photo covers (i.e. in 500ths). At this point, I like to center my PCX so I shift it to the left (hence the negative x value which represents about half the distance covered by the photo, and the positive y value which is the distance if you shift the PCX file "north").

Having "calibrated" my PCX file, then anything you do in SGE will be at the real world scale already. I also have a spreadsheet set up for Detroit and Nashville that converts latitude and longitude to the x, y coordinates of the ICR2 track (and this is also why it's important that your aerial photo is aligned to the compass).

As an aside, very glad to hear you starting work on Denver! This along with Detroit will complete the 1990 season.