Just a theory i have here, As i have done some Seasons by just accelerating the races (100% distance), i had noticed some cars retire in some seasons more than others, without testing the theory is it possible the higher aggression setting in the AI performance file could mean more retirements?
I have not been able to find posted that anyone knows what it means so could that be a factor at all?
(10-22-2018, 07:52 PM)JR82 Wrote: [ -> ]Just a theory i have here, As i have done some Seasons by just accelerating the races (100% distance), i had noticed some cars retire in some seasons more than others, without testing the theory is it possible the higher aggression setting in the AI performance file could mean more retirements?
I have not been able to find posted that anyone knows what it means so could that be a factor at all?
Not sure- but it sounds like you have more data than I do.
I run the same aggression ratings on all of my drivers. 300 low, 800 high. I think it's safe to say that we don't fully understand the aggression value as a community. Back in the 90s I thought it was just related to "how hard the ai would try to pass", but just a year ago I found out that I was wrong. My experiments (and feedback here) found that drivers with lower aggression seem to move forward easier in the race and work thier way up.
Regarding retirements- I sure would like to have a way to increase player retirements. For example- I am on the 10th race of my 18 race season, and at 100% distance on every race I have only had 1 breakdown (with an engine failure at cleveland)
The players car has aggression settings as well as other settings AI have, have a play around & see what happens, The aggression settings have to have an effect somehow but as you say no1 seems to know what it is. Could drag affect overtaking as well?
(10-23-2018, 05:41 PM)JR82 Wrote: [ -> ]The players car has aggression settings as well as other settings AI have, have a play around & see what happens, The aggression settings have to have an effect somehow but as you say no1 seems to know what it is. Could drag affect overtaking as well?
I've never once changed any of the number in the drivers2.txt for the player car, so I don't know if or how it affects the players performance. It's not a bad idea though. Not to get off topic, but has anyone confirmed anything regarding the player-car with drivers2.txt changes?
I have noted in the past ppl having issue's with AI speed on the ovals, could that be that the values for horsepower need to be tightened up so there is less of a random number/gap?
As Sam said, the lower the aggression value the more the car moves up through the field. Changing the other values does effect the player car but I don't know how that one does, if at all. It could be that it is ignored for the player.
The horsepower value controls acceleration but not top speed. A low value will get a car to the same speed, it will just take longer to get there.
(10-23-2018, 07:41 PM)CowtownBob Wrote: [ -> ]As Sam said, the lower the aggression value the more the car moves up through the field.
Actually- you taught me this. I just confirmed it. =)
Could that be a hint of how to make some AI faster on ovals & others on road courses?