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Yes, I had in fact a sector with double walls, but some sectors away and not exactly there. That was the reason, why I didn't search for it there. I hope the problem is now solved.
Dennis- haven't heard from you in a while on here and I was hoping you were doing good. I would love to hear of any update you have on your local track project!
Because the other project is pending at the moment, and yesterday I had time and good weather after a long time, I made a lap by bicycle, and noted two grass stripes, which I can add to the track. After I put it in, I will make some laps in the game, to make final adjustments to the places, which I'm not happy with.
I'm thinking about adding some additional height lines. At the moment, I have only one at each edge and one in the middle. For over 90% of the track, it's enough, but there are some places, where the profile is a little weird, but I have to keep in mind, not to run out of surfaces.
I have also to think about the surfaces. I have 2-3 different cobblestone surfaces, and at lest 4 different types of pedestrian way surfaces. I'm thinking about to set the larger ones already in SGE in an extra file, using only for 3D file creation, but I can make it only after I'm ready with the track geometry.
Then come the TSDs, surface textures, horizon and LP files.
In the next weeks, I have also make the decision, if I want to make objects. Because if yes, I have to start making photos before the trees get green.
After a longer period without motivation, I finished the SG file today, and tried to make TSDs for the first time, to get an idea, how it works.
It's too difficult to edit them in the 3d file, because of the xyz coordinates. I exported some lines, which I made as an experiment, into a TSD file.
The result:
Detail_Tex: sand.mip 36000 134503522 -197181 134999184 -131442 0 0 20 50
Detail: 173 36000 134999184 -131442 135494846 -65703
Detail_Dash: 166 36000 135494846 -65703 135990508 36
This looks clear so far. The only thing I can't see, how I can define the line/gap length for the dashed lines.
Or do I have to calculate each line part in Excel, and end up with thousands of lines?
To illustrate the problem, I have dashed lines similar to this
[
attachment=2087]
Maybe there is a quick amount limit of lines with your suggestion. If nothing else you can squeeze an asphalt texture with white on it between 2 section lines.
It's been a while since I played with TSD's. I will usually do the TSO's first, then MRK, then TSD. I don't remember a way to change the spacing between the lines to make them "high frequency" like you show. I remember that when I used TSD in Tamiami I got some help from the team- I can't remember in which post though. Checkpoint10 probably knows much more- I mean his Nashville uses a TON of TSD stuff.
Dennis - I like to see you have regained some motivation!
(04-11-2022, 07:58 AM)samsepi0l Wrote: [ -> ]It's been a while since I played with TSD's. I will usually do the TSO's first, then MRK, then TSD. I don't remember a way to change the spacing between the lines to make them "high frequency" like you show. I remember that when I used TSD in Tamiami I got some help from the team- I can't remember in which post though. Checkpoint10 probably knows much more- I mean his Nashville uses a TON of TSD stuff.
Dennis - I like to see you have regained some motivation!
I don't know of a way to change the dashed lines. But I want to say that there is probably no limit to how many TSDs you can have - for example, when I was testing my skid mark generator I made hundreds of skid marks and did not encounter a limit.
From what I konow there is no parameter that controls spacing between lines. So if you want to make custom dashed lines you have to make it manually.
I'm don't know about any TSD limit too. But there is limit for longitude length of a line generated from every TSD string. I thnink it's around 1 mile or less. For example, I have to split line into tree or four parts to cover whole lap at Daytona oval (2.5 miless).
OK, then the dashed line function is not really useful.
I will make the TSD file with Excel.
(04-11-2022, 04:39 AM)Dennis Wrote: [ -> ]After a longer period without motivation, I finished the SG file today, and tried to make TSDs for the first time, to get an idea, how it works.
It's too difficult to edit them in the 3d file, because of the xyz coordinates. I exported some lines, which I made as an experiment, into a TSD file.
The result:
Detail_Tex: sand.mip 36000 134503522 -197181 134999184 -131442 0 0 20 50
Detail: 173 36000 134999184 -131442 135494846 -65703
Detail_Dash: 166 36000 135494846 -65703 135990508 36
This looks clear so far. The only thing I can't see, how I can define the line/gap length for the dashed lines.
I tried today make TSDs, but I have a problem again.
I imported the TSD file above in OPE, and everything was visible. In the game I got the "Problem loading track" message.
I tried it with the normal line only, and it worked, but with the textured line it didn't. The MIP file is in the track folder.
How do you make textured TSDs?
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