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Full Version: Rio Oval basic layout by Wolf_pd
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(04-19-2020, 06:46 PM)JR82 Wrote: [ -> ]Does it have AI at this point?

I think it has AI but I don't know if the LP files are good. When I pulled out of the pit in free practice I could see the AI cars bouncing everwhere, so I went into pre-season testing.

I'm going to assume it needs work- and I'll take that assignment myself if you guys want. I like to feel I can bring something to the table.

I also should double check the PIT values in track.txt. I will also test for "yellow flag bug".
Did a 175.066 with Dennis' setup..It's a blast..
Do you guys drive with steering wheel? If yes, how does the "keyboard setup" feel? How much adjustment did you need to suit it to your driving style?
I think on the other hand, a setup made by a steering wheel driver wouldn't work so easy for a keyboard driver.
I drive with my old,gimpy Logitech Momo.I just adjusted the steering lock to my liking.If I'm too early on the throttle on the exits it understeers wildly,patience is the key then I can have good acceleration without understeer.
(04-19-2020, 08:39 PM)jaeger Wrote: [ -> ]Did a 175.066 with Dennis' setup..It's a blast..

Great job, the real world lap record is 174.002 mph, set in 1999.

(04-19-2020, 09:58 PM)Dennis Wrote: [ -> ]Do you guys drive with steering wheel? If yes, how does the "keyboard setup" feel? How much adjustment did you need to suit it to your driving style?
I think on the other hand, a setup made by a steering wheel driver wouldn't work so easy for a keyboard driver.

Dennis, as a keyboard player how much steering lock do you usually run on the road courses & other short ovals? You have it set to 5 degrees on Rio which I always assumed was too low for anywhere except superspeedways, but it works very well here.
(04-20-2020, 12:32 AM)checkpoint10 Wrote: [ -> ]Dennis, as a keyboard player how much steering lock do you usually run on the road courses & other short ovals? You have it set to 5 degrees on Rio which I always assumed was too low for anywhere except superspeedways, but it works very well here.

For the qualifying setup I set it to the minimum, with I can drive through the tightest corner. For the race setup I set it to the minimum, with I can overtake in the tightest corner.
(04-19-2020, 07:11 PM)samsepi0l Wrote: [ -> ]I think it has AI but I don't know if the LP files are good. When I pulled out of the pit in free practice I could see the AI cars bouncing everwhere, so I went into pre-season testing.

I'm going to assume it needs work- and I'll take that assignment myself if you guys want. I like to feel I can bring something to the table.

I also should double check the PIT values in track.txt. I will also test for "yellow flag bug".

Looking forward to your AI. The current LP files are from an older version of the track and are not compatible due to changes with the track geometry so they will need to be redone for this version.
(04-20-2020, 05:28 AM)checkpoint10 Wrote: [ -> ]Looking forward to your AI. The current LP files are from an older version of the track and are not compatible due to changes with the track geometry so they will need to be redone for this version.

Working on it now- video uploading to youtube as I type this. I also calculate about 37 laps on 40 gallons, so I set the pit window as 35-39.

https://youtu.be/H-d2vwMHZUA
Here is a new version of Rio, with the following:

- Revised horizon with less pixelation
- New apartment buildings near the track

There are some graphical glitches that need to be fixed, relating to the draw order and visibility of certain objects. Aside from that, I think I am done with graphics! (I'm deciding to skip the skid marks for now.)

Edit: Removing attachment - refer to latest
It's great to see new tracks being made. The Rio oval looks very promising.
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